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TUTORIALS |
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Site: ZBrushCentral
Love At First Sight by Arran Lewis
A step-by-step tutorial showing the creation of a whimsical scene featuring an elephant that falls in love with a tiny bird.
Add ons: Adobe Acrobat Reader Covers: modeling, texturing, lighting, rendering
Box Modeling and Precision Texturing by Matthew Yetter
This tutorial uses box modeling features in ZBrush 2 (specifically, the Edge Loop feature) to sculpt a toon airplane. It then continues to show how to create high quality textures in ZBrush using Projection Master and 3D object for crisp, geometric edges.
Covers: modeling, texturing
Stencil-Based Deformations by Matthew Yetter
ZBrush's stencil feature is a powerful way to paint details onto a surface. This tutorial shows how to use the stencil in conjunction with Projection Master to be able to paint a mask that will be used to apply deformations to your model. It is yet another way to add extremely high resolution detail to figures that will be used to create displacement maps.
Covers: modeling
Making Gradient Textures by Matthew Yetter
ZBrush 2 provides a simple and effective way to recolor textures using the foreground and background textures. When used with an alpha image, the result is quick and easy gradient textures in any pattern imaginable.
Covers: texturing
The Eye by Pixolator
There are many techniques that can be used to create an eyeball, and I have chosen to explain one that is easy to use and quite effective.
Covers: texturing
Bump Detail to Displacement by Rob Skitt
One of ZBrush 2's features makes it possible to convert rendered displacements to the mesh itself for further sculpting or for use in a ZBrush scene. This tutorial shows how to do it very easily.
Covers: modeling, other
Morph Targets and UV Mapping by Pixolator
This tutorial describes a method which will enable you to transfer 3D-geometry (or UV coordinates) from one PolyMesh3D into another PolyMesh3D that is composed of an identical number of vertices.
Covers: modeling, texturing
Site: Pixol Software
ZBrush 2 combined with Maya 5/Mental Ray by Paul Hourmouzis
This tutorial demonstrates how to export a low resolution model to ZBrush, assign UV's, sculpt high resolution details and create a displacement map, then bring the remapped model and its map back to May for rendering in Mental Ray. The particular settings to use for import/export and rendering are emphasized.
Covers: modeling, rendering, other
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