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Jose Albanil

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Employment Objective

My name is Jose and I have been involved and generating 3D art for games for 14 years. Currently have game credit on 11 shipped titles and always looking to continue contributing to AAA titles. I have used a variety of modeling packages during my career

Personal Details

Nationality: Hispanic

Born: 10-27-1969

Work Preferences

Position(s) interested in: Lead Artist, 3D Artist, Modeler, Texture Artist

Kind of employment: Employee, Free-Lance

Type of work: Full Time

Minimum gross (yearly) salary required: No Preference

Willing to work in: Canada, Mexico, Spain, USA

Education

Education history:

1991 UCSC: BA Visual Arts

Skills

Computer graphics skills:

Modeling
Excellent
Texturing
Excellent
Lighting
Medium
Animation
Basic
Composition &
Post-processing
Basic

Software skills:

Other skills or training: Expert level in 3D Studio Max
Expert level in Photoshop
Proficient in Freehand
Proficient in Illustrator
Proficient in Form Z
Working knowledge in Alias/Maya
Working knowledge in Dream Weaver

Professional Experience

Experience: over 10 years

Work history:

1991-1 to 2002-10

Co-Founder / 3D Modeler at Presto Studios, Inc

2002-10 to 2005-3

Background Artist at EALA

Other Interests

Love to workout and do anything physical and outside on sunny days. Love the Tazmanian Devil and doing art project with him as a subject. Love biking.

Portfolio

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Portfolio image

Myst III Exile. I did the modeling for everything in this image. I also modeled everything for the entire level. See my webpage for further examples. More up to date examples can be emailed.

Portfolio image

LOTR Battle for Middle Earth. I built and textured this building for an RTS game.

Portfolio image

LOTR Battle for Middle Earth. I designed, modeled and textured all these objects

Portfolio image

Art test for Savage Entertainment. Shows specifications and results.

Portfolio image

LOTR Battle for Middle Earth. Concept design for Elven Charriot. I did the research and came up with the design. Also mocked up possible materials for texturing.

 

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