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Randy :.Lemoine

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Employment Objective

To provide computer-based lighting and composition set-up for a mid-sized energetic visual effects/animation company.

Personal Details

Nationality: Other

Born: 3-20-1978

Work Preferences

Position(s) interested in: Art Director, Lead Animator, Lead Artist, Animator, 3D Artist, Modeler, Texture Artist

Kind of employment: Employee

Type of work: Full Time

Minimum gross (yearly) salary required: No Preference

Willing to work in: Aruba, Australia, Bahamas, Canada, France, Greece, Italy, Jamaica, South Africa, Spain, Sweden, United Kingdom, USA

Education

Education history:

2003 Borough of Manhattan Community College: MCP/A+ Certified Technician
2004 Full Sail: Associate of Science Computer Animation

Skills

Computer graphics skills:

Modeling
Good
Texturing
Excellent
Lighting
Excellent
Animation
Medium
Composition &
Post-processing
Good

Software skills:

Other skills or training: Understanding of lighting theories and shadowing effects in both real-world and artificially created scenarios.

Thorough comprehension of light-linking objects and faking bounced-lighting effects and reflections.

Possess the ability to construct organic as well as hard surfaced-based models in polygons, NURBs and Sub-Ds.

Brazil r/s, Shake 3.0/2.5, Photoshop CS/7.0, After Effects 6.0, Final Cut Pro, LiveType, Dreamweaver MX

Professional Experience

Experience: under 2 years

Work history:

2002-3 to 2003-3

Unix Technician at Morgan Stanley

Maintained 1000 node based end

Other Interests

Biking, Running, Photography, DVD Collection, Audio, Rendering, Computer Networking, Conversing and learning new things.

Other Details

Graduated class Advanced-Achiever with a career focus on shaders and lighting in a Maya/Mental Ray and Brazil r/s-based environment. Instructed many peers in the aspects of High Dynamic Range Imaging (HDRi) and shader network building.

Received 54 cred

Portfolio

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