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Dennis Alba

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Personal Details

Nationality: Filipino

Born: 12-26-1973

Work Preferences

Position(s) interested in: Animator, 3D Artist, Modeler

Kind of employment: Employee, Free-Lance

Type of work: Full Time

Minimum gross (yearly) salary required: $30,000+

Willing to work in: Argentina, Australia, Austria, Bahrain, Belgium, Brazil, Canada, China, Finland, France, Germany, Hong Kong, India, Indonesia, Italy, Japan, Korea, North, Korea, South, Malaysia, Netherlands, New Zealand, Norway, Philippines, Qatar, Russia, Saudi Arabia, Singapore, South Africa, Spa

Education

Education history:

Skills

Computer graphics skills:

Modeling
Good
Texturing
Good
Lighting
Medium
Animation
Medium
Composition &
Post-processing
Basic

Software skills:

Other skills or training: video editing/technician/network administrator/compostiing

Professional Experience

Experience: between 6 and 10 years

Work history:

1995-6 to 1996-4

Layout Artist/Graphic Designer at Gentech Computer World

1996-5 to 1998-4

3D Animator/Project Team Leade at Sharc Design Group

1998-6 to 1999-2

Digital 3D Modeler & Animator at David Allen Production

1999-2 to 2000-6

Digital 3D Modeler & Animator at Trilogy Multimedia Inc.

2000-7 to 2003-10

Production Manager/3D Modeler at Avalon Interactive

2004-1 to 2004-6

3D Modeler & Animator/Visual E at Creatives Asia Company Inc.

Was sent to Singapore for 1 mo

2004-7 to 2005-6

3D Modeler & Animator/3d artis at Ostudio

Other Interests

Playing computer games, guitar, billiards and basketball

Portfolio

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Click to enlarge.

Portfolio image

Editable poly with meshsmooth was used to create the body. The rest of the objects were done using primtive objects with edit mesh modifier. Final adjustments were done in photoshop.

Portfolio image

Trees, branches and land were all editable polys with meshsmooth modifier. water is just a box with noise modifier. Grasses were created using scatter compound object. Textures were created and adjusted using Photoshop.

Portfolio image

Basic objects with editable poly and meshsmooth modifiers were used to create all couches and pillows. The rest of the scene were modelled using primitive objects with edit mesh modifier. Vray was used to render the final scene. Textures and final adjustments were done in photoshop.

Portfolio image

Basic objects were used to create the whole environment. Editable mesh was used to create the whole bear. Fur was done using shag-fur. Textures were created and edited in photoshop. Final adjustments were also done in photoshop.

Portfolio image

Primitive objects and lathed splines were used to create the wooden bed. The rest of the objects were done using simple polygons with edit mesh modifiers. Final touching and textures were done in photoshop.

 

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