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Marit Kristina "Max" Abrahamsen

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Personal Details

Nationality: Danish

Born: 11-4-1971

Work Preferences

Position(s) interested in: 3D Artist, Modeler, Texture Artist

Kind of employment: Employee

Type of work: Full Time

Minimum gross (yearly) salary required: No Preference

Willing to work in: Canada, Denmark, United Kingdom, USA

Education

Education history:

Skills

Computer graphics skills:

Modeling
Excellent
Texturing
Excellent
Lighting
Medium
Animation
None
Composition &
Post-processing
None

Software skills:

Other skills or training: Traditional art/drawing
Project Management

Professional Experience

Experience: between 6 and 10 years

Work history:

1996-4 to 1997-11

Concept Artist at Eidos

Worked on the game Plague that

1998-3 to 1999-8

3d Artist at Argonaut

Worked on prototype Zero-G, no

1999-9 to 2000-12

3d Artist at Virgin Interactive

European Super League

2001-1 to 2002-9

Project Manager at ITE

Managed 4 releases and a 27 ma

2002-9 to 2003-7

Co-founder, Lead Artist, Proje at Bitmonks

Other Interests

Mountain biking, fitness training, music, books, computer games

Portfolio

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Portfolio image

Xanthos, 2002.
Character modeling, low poly.
Model made in 3dsMAX, textures in Photoshop.

Portfolio image

Spider Jersusalem. 2004.
Character modeling, high poly.
Model in 3dsMAX, textures Photohsop, 3dsMAX and Brazil, rigged with Character Studio, rendered in Brazil with no sss.

Portfolio image

Lobo. 2003
Character modeling, high poly.
Model made in 3dsMAX, textures in Photshop/3dsMAX, rigged with Character Studio.

Portfolio image

Ultramarine, 2004.
Character modeling, low poly.
Model made in 3dsMAX, textures in Photoshop, rigged with Character Studio

Portfolio image

Zroetur, 2004.
Character modeling, low poly.
Model made in 3dsMAX, textures in Photoshop, rigged with Character Studio.

 

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