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Albert Alejandro

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Employment Objective

To work in either the film/tv industry or the video game industry.
To create 3D models of environments and objects and texture them accordingly

Personal Details

Nationality: Filipino/Canadian

Born: 12-1-1968

Work Preferences

Position(s) interested in: Lead Artist, 3D Artist, Modeler, Texture Artist

Kind of employment: Employee, Free-Lance

Type of work: Full Time

Minimum gross (yearly) salary required: $30,000+

Willing to work in: Australia, Canada, Finland, France, Germany, Greece, Iceland, Ireland, Italy, Japan, Luxembourg, Mexico, Monaco, Netherlands, New Zealand, Norway, Poland, Portugal, Romania, Russia, Spain, Sweden, Switzerland, United Kingdom, USA

Education

Education history:

1994 Humber College of Applied Arts and Techn: B.A. Industrial Design

Skills

Computer graphics skills:

Modeling
Excellent
Texturing
Excellent
Lighting
Excellent
Animation
Good
Composition &
Post-processing
Medium

Software skills:

Other skills or training: I have experience in Industrial Design. I have worked in both the Film/TV industry and the video game industry

Professional Experience

Experience: between 6 and 10 years

Work history:

1995-8 to 2001-12

Artist at Silicon Knights

made 3D models and textures fo

2001-12 to 2002-4

Lighting/Compositing TD at Elliot Animation

2002-4 to 2003-2

Artist at Beyond Games

Made game models and textures

Portfolio

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Portfolio image

BMW Z4
Alias Maya 4, Photoshop

Portfolio image

Old Power Facility Scene:

3DS Max 4, Bryce, Photoshop

Portfolio image

Egg Plants for Zork: Grand Inquisitor

3DS Max 4, Photoshop

Portfolio image

Plant Phone for Zork Grand Inquisitor:

3DS Max, Photoshop

Portfolio image

Secret Facility:

3DS Max 4, Photoshop

 

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