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Computers always attracted me from my very first experience with them. When I was just a boy I was drawing and painting a lot and when I touched computer art first time my fate was sealed. [read more] I was born in france, 1977. I've always been drawing as a hobby, and I grow with my uncle, crazy about computers. I wanted to be a lawyer, and I started study in high school, I got my first computer for sound editing. I wasn't interested in 3D, all I knew was creepy balls on checkers. Then I watch "Tintin" from Supinfocom. I knew this will be my next job. I stopped my studies, and I started Supinfocom. [read more] As for 3D graphics, I think that most important is that the person enjoys the work. Such a complex and demanding area is really a matter of enthusiasm for it. Then it is up to each 3D graphics designer which way he/she wants to go. 3D graphics is both about artistic sensation and about technological perfection, which is based on physics and mathematics. Artistic and technological viewpoints meet here much more obviously as opposed to conceptual art. In practice I meet many people who are very different in their approach and opinions on production. As a result, there arises a community which is mutually fresh and more than ever we can see art and science intersect here. That is why I think 3D graphics is so beautiful and has a great perspective. Thus, my answer is yes and no at the same time... [read more] I always do a lot of sketches and drawings. They are the starting point of all my projects, the 'sacred moment' during I think about the style, composition, colors... I do improvise a lot once I've started, but I can scribble a fairly final sketch in 5 - 15 minutes, something I could never equal in any 3D program. I like all the experimentation and happy accidents that occur from that. I think, if I would be silly enough to try to go through the 'sketching' phase straight in the 3D program. Traditional art skills are just as important in 3d art as they are in any type of art, whatever you do: Character modeling, lightning, scene composition... [read more] The thing is with 3D CG, you can give life to your imagination and make it almost real! I work faster with CG than if I had to do models and light them with torches, filters etc… Also, 3D allows you to fake immersive and plausible environments, the size can be increased with depth fading, volume effects… You can create a huge setting and make it almost real with a great depth and a large range of details…It is also for me the way to mix my passion for photo, lighting and scenery. [read more] I love anything that is ornamental and colorful. My style tends to shift over time, but overall I have try to develop a whimsical style mixed with an ornamental and painterly feel. A few years ago my work was not so painterly, it was more historic/artistic, based on more realistic work. Now I don't care for realism so much anymore. [read more] Actually, I almost never got to do 3D at all. I originally saw myself taking Creative Advertising in College, since I thought that was the field where I could best apply my love for drawing. Back then, 3D animation was not quite as big as it is today. After going through different courses the college offered, I came across a 3D animation course. It ended up becoming a draw between that or Creative Advertising, but I eventually chose the former rather than the latter. To this very day, I still thank my lucky stars that I chose what I chose because I have heard from a few friends in advertising that it is in a slump right now. [read more] I wouldn't really say that I had any main source of inspiration, I like traditional fantasy art created by good fantasy artist's like Vallejo or Brom. A lot of people have mailed me in the past asking if I am inspired by Ray Harryhausen and maybe indirectly I am, didn't everybody like the Sinbad adventures. [read more] I'm freelancer because the basic time goes on studying at university. I worked over architectural visualisation, webdesign, creation models for real-time applications. [read more]
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