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Problem on Polygonal Modelling (3dsmax)

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Problem on Polygonal Modelling (3dsmax) 
By LawfuI on Aug 31, 2006 01:40 PM
Hi there, this is my first post on this forum.

I am trying to make a human face in 3dsmax.
I tried polygonal method before. but the result is not satisfactory.
So I tried again, from the basic reference line and image reference.

The overall progress is up to following:

I made the nose, then face and lips then jaw
but then when i need to connect the jaw and the face, I found that the number of points doesn't not enough. (See the following picture)

As far as I know, 3dsmax doesn't support pentagon as a polygon.
So how do I connect the jaw and the face?
I know we can cut the face and insert more points vertically, but this avoid me from keeping the face part clean (I suck on managing too many points, the face doesn't smooth enough)

So, I would like to know how should I deal with the problem? Is inserting point the only way?

Moreover, when I use polygonal modelling in 3dsmax, I run into some part ends with triangle, I guess there maybe no way to prevent this. However, are there any tips or better way to do it? When should we use triangle?

Thanks a lot.
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By chrishusein on Apr 19, 2007 03:38 AM
Does creating triangles cause the mesh smooth to look bad? If not, just weld the vertices along the jaw together then weld the jaw to the rest of the face. Also, for the future, try modeling using spline, you can get a very organic shape. IT takes a while to get use to, but I have never gone back to box modeling since I got really good at splines.

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