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FFD in 3DMax

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FFD in 3DMax 
By sonoko on Dec 13, 2004 08:42 AM
When i use FFD 4x4x4 in 3D Max 6 to sculp my head model, which is used for morph target, it change the number of vertices of this head. So the morph cann't work!
Help me, i dont know how to do that but not change the number of vertices?
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By MmAaXx on Apr 01, 2005 11:31 AM
but.... You use edit poly with nurms subdivision surfase?? if you use this the morph modifier can't work.......could you try to use ffd 4 and next meshsmooth.

....or..... have you a problem just with ffd 4 modifier??

Bye :D
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