Login - Become a member

raytrace problem on 3dsmx6

Forums home -> Texturing -> raytrace problem on 3dsmx6

post reply

raytrace problem on 3dsmx6 
By liquid_h on Sep 29, 2004 12:54 PM
Hello artists

Im using the default scanline renderer on 3ds max 6.

I made a silver type material in the material editor and added raytrace in the reflections map slot. except not all the model polygons reflect the surrounding they all display the silver material but a few faces dont reflect.

Also does anyone no how to soften reflections of raytrace they are too sharp an i dont know how to blur them.

Thank you
Reply with quote

post reply

Page 1 of 1 Go to page: 1
Subscribe to RSS
Follow us on Twitter

 

Copyright © 1996-2010 Raphael Benedet - Contact Us