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serius bump mapping problem
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serius bump mapping problem
By bergman on Apr 24, 2004 06:57 PM
One object. Over 20 shaders applied to faces. Each shader a projection.
I start painting bump textures to put in some shaders (using the same projection). All seems to be OK. I select in hardware texturing the bump map, so in viewports all is ok, the map is where i want. The uvcentric is ok too. Then, when render, the bump map is not in the place where it should be and strange artifacts appear. I send some images where i put a cheker texture in the bump chanel. Again, all is correct, but the render, see it. Note: I have made a new projection only for the bump map but the result is the same. ![]()
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