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inverse normal ???
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Re: inverse normal ???
By XIII on Feb 21, 2002 03:24 PM
hum... yes, sure... stupid am I !;)
3ds max. sorry ! ;D Re: inverse normal ???
By FluxHavoc on Mar 07, 2002 07:13 PM
Depends on what you're doing.
In edit mesh, under poly mode, you can invert any selected faces. It's at the bottom of the panel, near channel IDs. There's a "invert normal" button you can use. Hope that helps :)
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