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Why does it do that?
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Why does it do that?
By Tranquilizator on Jul 21, 2001 07:28 PM
I'm new to 3dsmax and I've came across this issue several times. I'm probably just missing something but still it really bugs me. When I use boolean on the same object several times, it appears to have holes in places where the modifier affected its surface. Can someone tell me what do I have to do to get rid of that?
Thanks to anyone who replies. :) Re: Why does it do that?
By XnorB on Nov 09, 2001 12:57 AM
I always convert the booleaned object to an
editable Mesh, to avoid any Problems. Bye, XnorB Re: Why does it do that?
By Koztah3d on Nov 10, 2001 09:53 AM
Always collapse your modifier stack when you're done with a couple modifications, lest you get funky results.
Besides, big stacks are bad for file sizes too. Just don't collapse after a morpher (not plain morph), or physique or skin. Last modification: Koztah - 11/10/01 at 10:53:21 Re: Why does it do that?
By quadalpha on Jan 29, 2002 09:10 AM
Try adding a 'Cap Holes' mod before the boolean.
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