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Reference pics for face modeling?

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Reference pics for face modeling? 
By zone_zero on Oct 14, 2001 01:53 AM
Hi everybody!

After a long time of frustatations trying to model a head, I've got one head AND technique that I'm satisfied with 8). I work with 3ds max 4 and I red a lot of tutorials about NURBS, Patches, Polygon modeling techniques, subdivision and at last SURFACE TOOLS. From all those techniques the only one that work for me was the surface tools (the other modeled faces look like were melting!!!). I have to deal with pretty less vertices points and they are much easier to handle than NURBS. I just don't understand how can someone work with Subdivision methods because it is so hard to make from a box a head. It must have a lot of imagination to get this method working. I would like to hear from you guys here what type of modeling you prefer and why!

Oh yeah, I almost forgot the main question! Do you guys know where can I get ANY reference pictures  (side, front) for modeling? I would like to get more training doing faces and I would like to model a young girl's (about 10 years old) head for an idea that I had. But I can't find any references. I couldn't draw a "real" face with so many details from the side and front that I could use for modeling.
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Re: Reference pics for face modeling? 
By Koztah3d on Oct 14, 2001 11:38 AM
Surface tools for me too - but that's mostly because I'm a low-poly guy, and I demand SUPREME control over every single poly. Every last one.

For references, you can take a modeling magazing (I mean, the kind with models, the human kind. That waer clothes and that eat very little. You know?)
Or look for celebrity pictures to use as a reference, then you can modify the head to not look so much like your chosen celebrity. There are thousands of celeberity pictures on the 'net, so finding a side and a front aren't so hard.
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Re: Reference pics for face modeling? 
By ambient-whisper on Oct 14, 2001 02:28 PM
subds are only bad when you dont know how they work.( or how to use them) ive mnaged to make decent pieces with subds.

http://24.112.75.247/WIP-test-page/MV/Modeling-Videos.html ( links are disabled for now )

http://24.112.75.247/WIP-test-page/3dpics/edward-subd.jpg

heres some reading material for you.

http://www.izware.com/news/indexa446.html

http://maxrovat.sns.hu/subdiv/

http://maxrovat.sns.hu/subdiv/subdiv.htm

heres a good modelling resource.

http://cube.phlatt.net/forums/spiraloid//index.php


Last modification: ambient-whisper - 10/14/01 at 16:28:19
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Re: Reference pics for face modeling? 
By Koztah3d on Oct 14, 2001 05:37 PM
I been planning to get SurfReyes (now that it's free) and try out this subdiv thing - sorta looks like box modeling but without the 'shrinking' you get from a MAX MeshSmooth. Though I love splines/surface tools, I've been wanting to try something different but box modeling definitely doesn't do it for me.
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Re: Reference pics for face modeling? 
By ambient-whisper on Oct 14, 2001 07:04 PM
again. it usualy has to do with how much you know about the method.
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Re: Reference pics for face modeling? 
By zone_zero on Oct 15, 2001 07:45 AM
Hi ambient-whisper,

thanx for the links!!! Please don't get me wrong, I didn't say that sudv modeling is bad. I just says that I tried to do some modeling (I download the demo version of Nendo and red the tutorials) using this technique and didn't work out for me.  I know there is a lot of VERY GOOD work made with this method but I found very hard to imagine how to extrude and "break" the segments to get a full head. Also there is a lot of good work made with NURBs (check some Ulf Lundgren work) but I cannot either work with NURBs, it's for me too complex and at some point I just get lost in so many points!
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