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nice and simple mouth modelling?

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nice and simple mouth modelling? 
By JordiCC on Jan 09, 2001 10:49 AM
I was thinking what would be a nice approach for easy mouth modelling for a cartton like character..

Any Idea?

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Re: nice and simple mouth modelling? 
By JasonHendry on Mar 25, 2001 03:58 AM
I would probable go with SubDivision. But it is very much personal preference. It's simple to model and not to hard to animate.

It also depends on what you are making it for.

Hope I could help.
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Re: nice and simple mouth modelling? 
By Anthony on May 06, 2001 12:19 AM
I like to create the geometry in rings all the way out to the cheeks from the mouth. Where the nose is the rings are broken, but this allows you to get the natural muscle movements in the face. If you don't have the geometry going the right way, it'll be twice as hard to create good facial animation and morph targets.
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Re: nice and simple mouth modelling? 
By gman on May 09, 2001 03:18 PM
Whatever you do dont use nurbs for animating the mouth(well, not in my experience anyway, totally screwed up the smootheness).;)

-Gav
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