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bones animation maya to max

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bones animation maya to max 
By bonibo on Jul 26, 2002 05:25 AM

I have built up a skeletal hierachy in Maya. This skeleton is animated. No big stuff, just some keys.

I need to export it as VRML. Including animation and hierarchy information.

Now - as Maya does not export skeleton-information in VRML - i want to transfer this skeleton to Max, so I can export it from Max as VRML!

It is not important, if the geometries get exported or not. It would be very nice, but is no must.

I think, only the *.ma format saves information about skeletons. But in Max i can't import this format.

So, how do I get my skeleton from Maya to Max? Or how do I make Maya export the sketon-information?
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