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Spline Modeling

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Spline Modeling 
By GG on Nov 24, 2000 03:39 PM
AAArrrrrgh!
Here goes.
I create a spline network. i try to apply surface modifier on it. the whole thing DISAPPEARS! though still can be seen on the Select List.
HELP! my nerves.....are about.... to SNAP!
:)
Thanx.
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Re: Spline Modeling 
By JasonHendry on Nov 30, 2000 07:18 PM
Is it really big and you run out of memory. Because before I got more memory everything disappeared but it would come back in about 5 minutes
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Re: Spline Modeling 
By GG on Dec 04, 2000 10:53 AM
er.... um... well... one hundred and ninghty six megs of RAM isn enough already?.... more? does it nedd MORE? HOW MUCH MORE? What? The more hte better?!! INsANE, I tell You! I N S A N E !!!
:)
no but really... 196 megs... MORE?
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Re: Spline Modeling 
By GG on Dec 04, 2000 10:53 AM
Oh, and it's not too big...
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Re: Spline Modeling 
By ambient-whisper on Dec 04, 2000 11:20 AM
196 should be good...
but in 3d theres never enough...
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Re: Spline Modeling 
By Nate on Dec 04, 2000 01:06 PM
Its definetly not a memory problem. I honestly can't think if what it could be.
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Re: Spline Modeling 
By ambient-whisper on Dec 04, 2000 02:34 PM
i used to get the same problem...
its about the procedure that the surface tools work....
( havent used max in a while..so dont ask..)
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Re: Spline Modeling 
By KING_DRYAD on Jan 18, 2001 03:23 AM
no no no
just fuse the vertices.
this should work.
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Re: Spline Modeling 
By Bagins on Jan 18, 2001 05:02 AM
Yeah.
Fuse vertices. Sometimes you have to also flip normals in surface modifier. And another thing: If you are using spline modelling remember that you have to put vertex in every splines crossection.
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Re: Spline Modeling 
By ZombieCzar on Jan 18, 2001 12:45 PM
the spline cage has to be all but perfect, all the verts have to be in the exact same place and they have to create three and four sided poly's for each group thats wrong their will be no patch.
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Re: Spline Modeling 
By Sempere on Feb 18, 2001 03:07 PM
I donīt get the point, but in any case you need, as William and Tomek told, 4 or  3 sided in order to apply the Surface modifier...

If you have everything fused and 3/4sided but it keeps on being broken you will need  check the "normals" options (flip and so).

I think...
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Re: Spline Modeling 
By geyserman on Aug 10, 2001 01:57 AM
try tweaking the theshold 8)
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Re: Spline Modeling 
By Koztah3d on Aug 10, 2001 08:03 PM
PffTtt, everyone knows you're not supposed to apply surface to your splines..but to a REFERENCE of your splines ;)
And don't forget to click Remove interior patches, and try flip normals ;D
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Re: Spline Modeling 
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