Login - Become a member

3D Studio Author - asking typical poly counts.

Forums home -> General Discussion -> 3D Studio Author - asking typical poly counts.

post reply

3D Studio Author - asking typical poly counts.  
By mlfarrell on Aug 05, 2012 06:17 PM
Hey guys.

Simple question really. I am a developer of a mobile (and recently desktop/mac) 3D application. It's nowhere near on competing terms with the "big" studios such as maya or 3DS max, but I wanted to see how far away I am from handling really complex scenes like those programs can.

So anyway, what are some typical poly counts for some of those really super realistic scenes that I see renderings of on the main page. I'm looking for numbers for the entire scene first, and then maybe for some of ghr individual models such as a street car, human, apple, etc.

My program doesnt ray trace, and when dealing with very complex files, it's strictly an on-the-go tweaker/editor - so Im just curious to see what my limits are with the current design.

Thanks a ton!
Reply with quote

post reply

Page 1 of 1 Go to page: 1
Subscribe to RSS
Follow us on Twitter

 

Copyright © 1996-2010 Raphael Benedet - Contact Us