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help for mirror map - window texture

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help for mirror map - window texture 
By scroll_lock on Feb 22, 2003 10:22 AM
I have this situation: I have made a town. The buildings that are situated at the depht of the scene are very simple. Let`s say they are boxes. I want to make a material that makes them look very realistic,although they are not infront of the scene -  they must have windows! So, i created Blend material. The first part is the wall material - the stucco. The second part are the windows - glass material. The mask is black rectangles on white background - i made it in Photoshop. Very simple mask. The idea is that the windows won`t be 3d objects - they will be mirror map - placed on the black /or white - doesn`t matter/  rectangles of the mask. The problem is that i can`t make such a good material - for the windows. It must be raytraced material, or something. It must reflect the other buildings, the sun, the sky, etc. I don`t know what`s the best solution for that. Can you help me in this task? It`s very important to make the buildings look realistic.
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Re: help for mirror map - window texture 
By PrometheusUnBound on Jul 07, 2003 09:57 PM
you don't need a map for raytrace. . .just play with the IOR (index of refraction) settings and transparency untill you like it. . .also make sure that the material has reflections set on if you want those, too and do experiment with them as much as possible.  It took me a good week of work to discover all the subtle uses of raytrace.
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