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Amaan Akram
Amaan Akram was born in 1976 in Pakistan, and has been involved with CG in one way or another since 1991. He graduated with a B.S. degree in computer science in 1999. Other than CG, he is in to rock music and photography. He is skilled in the areas of digital lighting and 3D modeling. |
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Mihai Anghelescu
Born in Romania, Mihai Anghelescu has done a lot of 2D graphics for newspapers advertising before moving on 3D graphics. He started to love 3D CG about 5 years ago when he discovered 3ds max. Peter Syomka is one of the great artist who opened his eyes on 3d modeling. Today, he works as a freelance artist and at the same time at Antena 1, one of the best television company in Romania. |
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Alessandro Baldasseroni
Alessandro Baldasseroni was born in 1973 in Milan, Italy.After a computer science diploma in 1989 he started working in charge of Cad operator in a wiring company. During those years he started learning the basis of 3d graphics by autodidact. The results were encouraging , so he decided to make a living from his passion for cg field tryng to apply to some cg related companies. He was hired by Milestone , a leading italian videogame company in 2001 in charge of modeler/texture artist. |
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Timur Baysal aka "Taron" |
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Pascal Blanché |
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Marco Carminati |
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Lei Chen
Lei Chen was born in China, 1977. He earned a BA of environment design and a MA of Industrial design. He has been an interior designer, industrial designer and 3D programs tutor in university before 2004. He is now working as a professional of concept design and animation for video games/advertisements in Beijing, China. He specializes in NURBS products modeling as well as character animation. |
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Krishnamurti Costa
Krishnamurti M. Costa was born in Rio de Janeiro - Brazil. He is 32 yuears old and has been working as a freelancer in Computer graphics for about 10 years. Fine Arts student (fifth year) in the University of Brasília - Brazil. Now he is working on his own short movie called "Senzaazione." He is leaving his country to work as character animator in United States, in a featured animation movie for about one year. |
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Hubert J Daniel
Hubert J Daniel was born in 1980 in Poland. He's a second-year student of
English language at the University of Warsaw. He started doing 3D about 4 years
ago; all his skills are self-taught. Right now, he's concentrating solely on
character animation and story telling - probably, that's what he'll be doing
in the future. |
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Jeremy Engleman |
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Victor Garrido |
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Willi Hammes
Willi Hammes was born in 1979 in Wuppertal, Germany. Currently he
lives in the UK. He went to a normal school, later he also visited a secondary
school for electrical engineering and one for classic art & design beside that
he learned 3d on his own during his spare time since he was 12 years old. He
started working in a very small design studio back in 1997, a year later he got
a job as an 3d Artist at a local company which where doing events and small media
productions. In the middle of 2000 he got an job offer from Das Werk to work
at their location in Frankfurt as an 3D Artist doing mostly commercials and advertising.
He quited the job there in April 2001 and moved over to England to work at Eurocom
Ltd. doing 3D for games. During his work he did a lot of commercial spots as
well as some music videos, the last project he did at Das Werk was a redesign
for a big German TV channel called ZDF, he made the CG for the intro of there
news show which is onair three times a day. He's currently working on a Play
Station 2 game together with Victor Garrido and his talented team at Eurocom
Ltd. In the near future he plans to move on to work in the USA. |
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Asier
Hernaez Laviña |
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Peter
Hofmann
Peter Hofmann was born in 1982 in Germany, near Munich.
He's currently studying interior design at HfT Stuttgart. He started doing 3D
in 2001 and is at this time Cinema4D moderator at www.c4dforum.de .
Member of Pixelspell animation studio in 2002, temporary worker for Siemens CT
MS. His hobbies are making drawings, painting
and playing the violin (Chamber Orchestra Weilheim since 1997). |
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Hyung Jun Kim |
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Raphael Lacoste
Raphael Lacoste was born in Paris in 1974. After a few years working as photographer
and composer for a theatre company, he went to the animation school of the National
centre of the comic strip in Angoulême, France, to learn Softimage. He
did there his first short movie “Nîumb” which was screened at Siggaph,
Imagina and anima-mundi 2000. He worked then for Kalisto Entertainment as senior
Background Artist.
In 2002 he was contacted by Ubisoft to work as Art Director on “Prince of Persia
The Sands Of Time”. Now after the release of this Awarded Game, he is working
as Art Director in the Cinematic Department of Ubisoft Montreal. |
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Daryl Mandryk
Daryl Mandryk was Born 1975 in Edmonton, Canada. He got into CG about 5 years
ago, just as a hobby. It quickly grew into a full time passion, and now it pays
his bills. He's worked professionally for a little over two years, mostly on TV
projects, while doing freelance contract work on the side for companies such as
Electronic Arts. He would love to get into art direction, either in film or video
games.
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Xavier Marquis
Xavier Marquis was born in 1974 in Angers, France. He was student
in highschool of History. After a first period as lead artist in the web design
industry, Xavier changed of profile to work for the video game industry. Currently
he continue to work for the video game industry as concept/marketing artist.
He lives with his wife (Elodie) and his son (Owen). |
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Giovanni F Nakpil
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Allessandro Nardini
Alessandro Nardini was born in
1976 in Italy. His carrier in CGI field started just from the last years of Geometrician
School when he worked as freelance 3D Artist. After his study was completed,
he moved in Genova city to work in the Videogame field as Visual FX Supervisor
realizing a lot of Cinematics. After two years spent in the VideoGame
industry he jumped in thVisual Fx industry for Cinema and Commercial for the
most important VFX facilities in italy. He worked also for "Effetti Digitali
Italiani" ( www.effettidigitali.it )
the Italian rappresentative of BUF COMPAGNIE ( www.buf.fr ).
Actually Alessandro is the Lead 3D Artist for the best Firm in Italy in Postproduction
and VFX field, Frame by Frame Italy S.r.l. www.frame.it
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Eni Oken
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Istvan Pely
Istvan Pely was born in 1974 in the
US. He got into 3D CG while in college, where he was introduced to 3D Studio
R2. Sacrificing his grades he developed a Mac/PC adventure game in Director called Majestic,
and managed to get it published before (barely) graduating. Since then he's developed
two more games independently ( Syn-Factor and Zero Critical ),
but eventually deciding to focus solely on 3D art. His recent project is Movkup,
an avenue for exploring fantastical mechanical/industrial design.
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Igor Posavec
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Steven Hagg Stahlberg
Steven Hagg Stahlberg is 41, born in Australia but grown up in Sweden, father
of 2. He studied traditional art for 3 years. After school He worked for 9 years
as a freelancing illustrator in Hong Kong, these last 5 or 6 years in computer
graphics. The last 3 years he's worked for Digital Anvil. He's also the daddy
of Webbie, the first virtual supermodel, launched back in -99 by the Elite agency.
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Peter Syomka
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Jonas Thornqvist
Jonas Thornqvist was born in 1979 in Sweden and has been learning 3D
since 1995. He got a great passion for all sort of art and loves everything involving
3D, from modeling to animation. Right now he is working as visual supervisor
on a animated feautre film in Milan, Italy.
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Arild Wiro
Born in 1978, half Indonesian - half Norwegian, Arild Wiro started with
3D as a
hobby around 1997. After living in Switzerland for 10 years in his own CG
bubble, learning what he could on his own he finally broke out and moved to
the UK to join Warthog PLC. At work he mainly models ingame characters but
in his spare time he also loves to model, light and render still images.
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