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Biker by Sam Chester

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Title Biker
Software 3ds max, ZBrush
Comment A biker character which was a test bed for some techniques I wanted to try out. Realtime renders from inside 3DS MAX using a mix of Laurens Corijn's Direct X shader and a proprietary anisotropic shader for the hair. The polycount comes in around 15,000 for the character with full hair and weapon.
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Re: Biker by Sam Chester
Posted anonymously on Jun 01, 2011 03:17 AM
i like it , its a good work.
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