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Section 8_001 by Zhang Yimin

Section 8_001
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Title Section 8_001
Software 3ds max, ZBrush
Comment This is my personal work. The design came from the TVgame < section 8 >.I added something different design on this charactor. I like the concept ART of this video game. Modeling in Zbrush and 3ds max. Rendering by Mentalray, and composed in PS.
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Subject

Broker opzioni binarie
By jackdon on Jul 16, 2014 04:14 PM
Simply wish to say your article is as astonishing. The clarity in your post is simply great and i could assume you are an expert on this subject
Posted anonymously on Jul 09, 2014 06:25 AM
I would like to thank you for your nicely written post, its informative and your writing style encouraged me to read it till end
Posted anonymously on Jun 20, 2014 03:33 AM
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Posted anonymously on Mar 25, 2014 05:02 AM
New web site is looking good. Thanks for the great effort.
Posted anonymously on Mar 17, 2014 11:37 PM
cool, but some detail to the environment may help.
Posted anonymously on Jan 29, 2014 01:44 PM
I totally agree. Getting interaction into a blog post, helps the actual blog post gain more traction
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Re: Section 8_001 by Zhang Yimin
By crystalline_wings on Nov 11, 2010 08:11 AM
This is awesome looking!

How did you get the lighting glare on the knee and two right eye ports on the helmet out of curiosity?
Re: Section 8_001 by Zhang Yimin
Posted anonymously on Aug 08, 2010 11:15 PM
wow!!! thats very good keep up the good work.
Re: Section 8_001 by Zhang Yimin
By Strannik on Aug 02, 2010 10:19 AM
Cool! Love it!
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