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Well constructed and great care in the character's appearance, the setting helps to give her a narrative and the bat is a small but effective element............
Asshat from wikipedia:
Asshat is a slightly more trendy and less severe variation of asshole, graphically describing someone who has his "head up his ass" (i.e., not knowing what's going on), or a variation of "butthead". In the former sense, it is suggested that one is wearing one's ass for a hat, or alternately, a hat for one's ass. A more modern usage of asshat describes a person doing something stupid, and can apply to anyone: "The boss is up to asshattery because he broke the computer even though he knew he was doing the wrong thing." This meaning was popularized by Something Awful character Jeff K.
Love the details in her skin, and the lighting is well done, creepy, but not overpowering. The hair seems to be a bit too uniform, and as others pointed out, the boots could use a touch of substance. Other than that, very nice work!
Because the bat is obviously in motion. This is great Dan!
she kinda reminds me of sendel from mortal kombat (sorry i cant spell today)
I love the anatomy on this model... positioning too. I'd date her. The only thing I noticed might be the lack of reflection in her boots. To me it seems to seperate her from her podium. I mean I may be wrong, but for that much lighting on the rocks in that atmosphere the source would have to be rather sharp and would carry over to her otherwise attractive footwear. After taking yet another look it seems that my previous statement would best describe the boot towards the left. The boot on the right has a sharp reflection towards the very upper right also that doesn't carry over to her thigh... unfortunate..heheh
Overall I have no means of creating such things it is well beyond anything I know... beautiful
Excelllent, I really enjoy the anatomy on this one and the bats are really cool. Wether or not you reduce the blur, I guess is more of a style issue. However, what I do not like is that you seem to have overall three different materials here: Plastic, 3d and watercolor. This really distracts my eye when I see the whole of the image, and ruptures the continuity of it. The background is a dark, flat watercolor scenery, meanwhile the mountainfloor seems like an ordinary 3d render, and vampirella is this more plastic like figure, with an overall different feel to her and her rendertype. As I said, this seems to cut into the awesome modelng and composition, and meanwhilethe render is great, it just seems collage-like, that is, in the spirit of honesty and cponstructive crticism, else i'd only tell you how great it is and not how I consider you could improve on it.
Fantastic 3d model. Im impressed by the anatomy and posture which are both perfect. Most artists screw this department up. I really don't pay any attention to details that could be improved, cause Im sure you know them.
Just one or two suggestions. Less motion blur on the bats, I think it would give a better overall feel to it. And the lighting is too bright for a dark sky such as this. You could consider reducing it to give a more realistic outcome.
Thank you for giving such pleasure to my eyes :)
Very realistic and true to character. I appreciate your work. Keep it up!
Excellent work!!! Fantastic attention to detail. The shaders are amazing. Her skin looks like skin. :-)