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Comments
It's very nice
I m Jamil Ahammed.....wanna be (interested) to bworking with 3d softwares.....
u can mail me for some of your help....(hah...ha..ha...)
Jamil Ahammed
Priojamil@yahoo.com
i can not decide if this is the hero or the bad guy. maybe a little of both. there seems to be pain in his posture. as if what he has just done or is about to do puts a sour taste in his mouth. yet his power is un-deniable and must be unleashed. the white upper body must mean he was pure at a point. but with his hands soiled many things have changed. why stop now? destroy them all! very moving very powerful! sadly i think i feel like him sometimes.
Thank you for this work.
i like the modeling and the massiveness of his anatomy is great. it would really be a knockout image if u worked on the lighting, ie light body, dark background, and/or warm, saturated colors on his skin, cool muted colors in the background.....some more contrast, but it's a great start!...I like the claws
This is the best work ive seen, absolutely perfect. i wouldn't change a thing. It just shows power and fear at the same time. It's awesome. Bravo (this would be the best video game character ever devised)
that is amazing. I am in Awe.
that is probarely the coolest picture i have seen in a loooong while............fuck it looks cool.........im stunned.
WOOOOOOWWWWWWWWWW
I espectacular !!!
:o
wow, that was an extreme reaction, just saw this. Cyrenn, as he said, renaud DID take inspiration from the comic, and specifically it's obvious that he took inspiration from the cover I mentioned (number 15, if you really have a problem with the reference, look it up).
I didn't say it was a bad thing either, I just said it would be stronger if it wasn't the same angle and pose and outfit. I also said the arms looked like they weren't connected (looked being the key non-absolute term here), and meant that it was an obvious and glaring thing. and on the anatomy/realism subject, that is the style he looks like he's going for more-or-less, wether it's comic book derived or stylized or not . every good comic book artist heavily bases his stylizations off of reality, and I would say the same for 3d artists. with figures that means knowing how to build accurately stylized human anatomy. I was assuming he was looking to improve, like most of us, as opposed to looking for someone to slobber on his ass and boost his ego. it's not a matter of who's better and who's a "god", it's a matter of helping eachother to improve the skills of our trade and better realize our personal artistic and professional goals. I hope renau got that, language barrier aside. he has his goals and focus in place, as is obvious by his comment. I've recently seen and commented on other pieces of his on the cgtalk forum and he's a nice guy who appreciates critiques. (and yes it is sub-d modelling)
bottom line, I was attempting a constructive critique, which is what this comment system is for, not for praising or bashing. look up the word critique sometime. perhaps some grammar lessons and a brush up on your communications skills would do some good as well, because as-is, all the bullshit commenting is on your side. I couldn't care less if you think I'm a dork, especially with you coming off as about as articulate and inteligent as an 11 year old. sorry if my security in my skills and knowledge somehow comes off as invalidating. if you're looking for someone who needs to prove themselves to you maybe you should adopt a kid.
sorry for filling this space with pointless rebuttal. idiocy like this on a forum made for critiques is just too inappropriate for me to stomach. even if it deserves only to be ignored, I felt the need to point out it's gross inaccuracy, and point out what this comment system is ACTUALLY for.
wow, i wish i could say more, you leave me in aw. This image can say so many things, i'm still trying to decide what it means to me. If that was the affect you were going for, this immage completly pulled it off, bravo.
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